The most basic (and most useful) feature of Twine is creating links. In order to create a link, surround your text with double brackets, [[like this]].
Do you want to go [[left]] or [[right]]?
This will create a passage called left and right, respectively.
Links, with hidden names
Let’s say you want to hide the names of the passage you are linking to (maybe you don’t want a player to know he or she is going to a passage called Dragon Attack, for example).
You could have the left choice lead to a passage where the player is attacked by a dragon, and right lead to a place where the player is not attacked by a dragon. Simply use an arrow, like this:
This is really all you need to get started! You can create fun, compelling, thoughtful games and stories using just this structure. I recommend focusing on using these for today.
If you’re interested in more advanced features, you may want to check out the official guide or take a look at the forums and search for the topic you’re interested in. I’ve also outlined two features below, images and if-then statements.
Two advanced features
Putting images in your stories can be really fun, and it’s pretty easy. To link to an existing image, you simply need to use this:
Where “IMAGEURL” is the URL of the image you want to link to, for example:
You can adjust the number in the width and height to change the size of your image, or add alt text, using this:
<img src=”https://upload.wikimedia.org/wikipedia/commons/thumb/0/0f/Grosser_Panda.JPG/1024px-Grosser_Panda.JPG” width=”500″ height=”300″ alt=”Panda”>
You can use if-then statements for a number of features. You can introduce a variable (for example, if the player has found an item such as a key) then check for that variable (if the player has found a key, open the door).
This forum post is a succinct guide. Beyond that, an example:
The main things to note here are
Setting the key:
You look around a find a key.
(set: $key to true)
You can go back to the [[start]]!
Checking for the key:
This door is locked and you need a key.
(if: $key is true)[You open the door! Go to the [[next room]]].
(else:)[The door is locked. You need a key.]
Other stuff to look at:
The official documentation: http://twine2.neocities.org/