In my teaching, I seek to promote critical thinking about games, digital media, and teaching and learning.

For example, in my co-taught class entitled Understanding Games for Impact, a class for the Center for Games and Impact, we designed the syllabus from the ground up to include a number of topic around games, including the fundamentals of games and their design, the social contexts of games, and how they can be used in a variety of settings. Students designed their own games and worked on creative projects as well as traditional academic papers.

I’m happy to share a copy of the syllabus or talk about my teaching more generally- just reach out!



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